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Aside from any damage, the victim gets +1 StressĤ - SURPRISE JUMP - The headcrab leaps and catches its victim from behind, causing them to fall over prone and forcing them to make a Panic Roll. The victim suffers +1 stress and must make an immediate Panic Roll.ģ - LASH - The headcrab lashes at its victim with its sharp appendages, attacking with 5 Base Dice, Damage 1. HEADCRAB (standard unless stated otherwise)ġ-2 - SKITTERING MENACE: It skitters towards its victim. If the victim becomes Broken, they suffer Critical Injury #64 (Crushed Skull) On a success, it will reel the victim up to its maw about 5 meters per round, automatically using Signature Attack #6 if reaching its maw.Ħ - KILL ITS PREY - Whether from a particularly vicious grip with its tentacle around its victim or from its maw, the Barnacle deals 8 base dice damage 2. If the height is equal to its maw, it automatically uses Signature Attack #6.ĥ - REEL IN - Its tentacle latches onto its victim in an attempt to grapple using 8 base dice. On a success, the target is thrown 2 meters upwards, and an additional meter for every success, and then must take falling damage. If the target becomes Broken, they receive Critical Injury #36 (Broken Arm)Ĥ - TOSS - Its tentacle latches onto its target and flings it upwards with 8 base dice. If any damage is dealt, the target must drop an item they have. The victim gains 1 Stress.ģ - DISARM - Its tentacle latches onto a limb, using 8 base dice to damage. Mobility: 10 (note: it cannot move from its zone)ġ-2 - TRIP - Its tentacle flails as it attempts to latch onto its victim, knocking them over prone.
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Commonly found in damp areas with hanging objects such as vines or chains with at least a 2 story clearance (approx.
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Only interested in humans and other lifeforms. Creatures in the Half-Life and Portal universe.I decided to make a list of stats for most of the Xen creatures in Half-Life 1 (technically some things from Half-Life 2 as well as inspiration from the Black Mesa and Sven Co-op mods).
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