tutawizards.blogg.se

Oblivion reloaded water bug
Oblivion reloaded water bug











I personally think it would be best if we didn't focus too much on getting all the shader settings "just right". With more than one water type, the water boundaries will be far more difficult, but hopefully simply blending the two will help until we have a more rigorous water system. While sticking to one shader, we have to have something that looks good in lakes as well as oceans, which to my mind is impossible. Part of what makes it difficult to make realistic water effects in games is the universality of the water shader. I think the key is the caustics and reflection that allows us to tell there is water somewhere rather than an actual function of the water volume (murkiness). It's a bit of a different use case than OpenMW, but I think the transparency near shore in that game is pretty spot on. For inspiration on really great looking water, I've always loved the Anno 1404 water.

oblivion reloaded water bug oblivion reloaded water bug

A bit late to the party, but I generally approve of the changes that are being made.













Oblivion reloaded water bug